Tuesday, September 9, 2014

++ Light From Far Away Suns ++


Where the lion makes his court, our eyes look high, and though service to the throne-afar demands more than any man may give, we sing praise to the immortal, for no tribute is too great for the Emperor's chosen.

***

Monday, August 18, 2014

=I=Munda :: The Knight Errant

The Crusader, The Fanatic, The Brand-Bearer.

Another model, and thus another character, has begun to come together. While the Arbites Officer can sort of come and go, passing as a basic law-enforcement agent for different circumstances, the knight errant will be more in line with a named character, a fanatic of Ecclesiarchical righteousness or a hound at the heels of the corrupt. I liked the idea of a spear, but am leaning towards a brand with some sort of furnace-sheath.




For those who have seen the blog over the past week, you'll notice that I removed the last two posts. There is both good and bad to the last two waves of Space Wolves models, and while they may not be my cup of tea, I want this blog to be about the construction and inspiration behind the hobby, not opinion of business practices or miniatures aesthetics.

If folks have any thoughts, let me know.

Thanks for looking,

B. Wright

Tuesday, August 5, 2014

=I= Munda :: Arbites Officer



I've decided to stick with the 40k universe for the moment, but still have ideas for alternate sci-fi universes kicking around in my head. For now, I've begun work on a trio of Adeptus Arbites officers, though my focus has been on this particular fellow. Once I knew what parts I'd be using and had begun building, I made an image to help finalize the design and to get me thinking about my corner of the Imperium and how the many orders and offices of mankind interact.


As I continue work on the officer, I am also making a run down hover-car, to be used as scatter terrain and to finally get started on creating a stage for the models I work on. If anyone cares to, let me know what you think. I should have more to show in the next few days.

Thanks for looking.

Friday, July 18, 2014

Born of the Bleeding Hall II :: Diving Back In

I've sort of stepped away from miniatures over the past month or two, starting this blog but taking time away from my larger project, The Unkindness at Istvaan. Having not actually finished the first Bastion, I'd say the hobby has sort of ground to a halt for me, where I spend an hour or so at my hobby desk almost every day, but never do much but turn parts around and think about what to do with them. 


That being said, some great hobbyists have been posting new work and it has gotten me excited to dive back into my truescale marines. In particular, if anyone seeing this isn't familiar with the work of Apologist, his blog, and variety of project logs, are definitely worth checking out. (again and again and again) With the recent undertaking of re-basing his older Ultramarines army, he has put up plenty of new photos, and has gotten me thinking about new approaches to old projects. To that end, I've started separating out parts to restructure my Legion in progress. I should post some 30k stuff soon, but until then...

Thanks for looking,

B. Wright


Monday, June 30, 2014

New Places to Tread :: Potential Terrain Layout

Concerned less with balance or general symmetry, something I've explored in a hundred variations, making Gears of War style overhead maps where everything piece of cover is mirrored on the other side, I am embarking on a world building adventure. It's sort of a joke, but I mean this in both the literal construction of the space and in creating a permeated narrative, the objects in this environment should should be utterly tied to the fiction in which they exist.

The environment I am looking to create is the shell of a massive well system, one of the stations which feed water to mankind's city-holds. The layout below represents the top layer of the station, the abandoned yards and theoretical landing site. To make this simple, I'll go through the layout left to right.




Even further to the left will be a service elevator and switch-back stairway, connecting the surface with two sections of subterranean complex. This mess of pipes and cascading plant-life connects to the far left pumping station. Outside the pumping station is a concrete lot, empty, but easily filled with loose terrain like crates and abandoned hover-cars. Speaking of hover-cars, directly over the lip of the pump lot is a short dusty bowl, housing a run down hover-car whose roof has been torn and pressed aside by a gnarled, though now lifeless tree. Overlooking the bowl, a billboard, surrounded by walkways, gives shade to the lower part of the field, helping separate the lower, sand area, and the slightly higher ground of the lawn, a largely open dry grass field with a smattering of thorny bushes along the far edges. Descending the hill to the right, a tunnel-like rain cover provides a funnel for firefights, allowing movement through, to the abandoned car, and over, providing a hard-point for any push or defense. The farthest point on the surface is another bowl, this time descending into a riverbank, broken up by one or two chemical or water tanks, giving cover but providing plenty of room for aerial insertion/extraction. 

Chances are, I won't be exploring the lower spaces until the surface is close to completion, but will begin playing with ideas to incorporate later. If anybody has any thoughts on layout or aesthetics, let me know.

Thanks for looking.

Wednesday, June 25, 2014

The Gatekeeper's Sigil :: Bastion Progression

Champion even among the warrior orders, sworn to the reactionary houses
and bearing the great metal crest of their brotherhood,
the Bastion stands as if a great dike before the storming galactic sea.


The first discipline, the reactionary, reflects that familiar, armor-clad and heavily armed muscle of so many science-fiction and fantasy series. The Bastion is the bear, whose trappings often adorn those whose deeds become legend in the reactionary houses, patient and ponderous until need dictates, when adrenaline and sheer momentum carry it ever onwards.

I have no real experience playing wargames or roleplaying, so I'm trying to keep the theoretical game system very simple, the sort of thing my older brother and I could mess with on a slow afternoon without really worrying too much about rules. When we were kids, we used bottlecaps and a three sectioned box as a universal measure, but I think there will be an actual inch measure and some sort of dice, rather than a coin flip. That's all pretty far off, but the bonuses assigned to the Bastion will presumably be an extra wound or two and maybe an extra shot, or something to similarly define the model as the primary "shooter."

The progress shown here is just to show how character's appearance will branch. Acolytes of all disciplines will look very similar, and the two foci will be represented in different models, each with a second level of progress, this means that each discipline will see five, or six (with a second acolyte) models.

Let me know what you think.

Wednesday, June 18, 2014

Born of the Bleeding Hall :: The Twin Suns Brotherhood

In times of unrest, the firstborn sons and daughters of the noble merchantry
bind themselves to palatine oaths, forfeiting inheritance to advise and protect the
city-holds of man. This warrior caste carries with them the twin suns of Thirdlanding,
a symbol of their dedication to the perseverance of all humanity.




So the order of these initial updates may not be quite what I had claimed. I mentioned the Enpellatine Compact, but that idea has been dissolved and the name tucked back into other projects. In the meantime, I have some work in progress photos to share, There is little by way of actual pose, just some serious paring down and the beginnings of some detail work.

I do not know how many roles/jobs/classes there will be to choose from, though I do not actually have a mind to play with these models and am really just doing this as an exploration of the hobby and for the fun of it. This individual will fill the sort of stereotypical 'heavy' role, with a belt fed support rifle and heavy plate-style armor. While his upper body has not really come together, except for some progress on the arms to be, I think the Twin Suns Brotherhood will mark their champions with brightly colored chest and shoulder decorations, almost in the style of the Fedaykin of David Lynch's 1984 Dune movie. Speaking of Dune, the Twin Suns Brotherhood could almost be compared to the Sardaukar, fighting with unquestioning brutality and living as warrior kings for their efforts.



Until next time,
B. Wright